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 BENCHSPACE DRIFTER (July 2008 with the Touching The City design research group)

The benchspace in the park outside the Imperial War Museum juxtaposes life (plants) and death (artillery shells). Use of the benchspace is subject to the filtering out of this juxtaposition, a negation of the role of the museum itself, learning to forget remembrance.

The classic High Plains Drifter archetype represents a moment of imminence along a trajectory. The past is veiled here too, but to heighten the intensity of the moment. The High Plains Drifter is intervention incarnate.

The Benchspace Drifter deploys music as his affective agent, creating a field of interaction amongst the elements of the benchspace to challenge the forgetfulness that defines the use of the space.

STRATEGY

Soundtracking the transformation of space.

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